Below is a list of things that I have learnt from doing my preliminary task which will help me with the planning, recording and editing of my final radio extract.
- The software, Adobe Audition 1.5 enables you to edit out pauses and any mistakes - this means that I don't have to keep stopping and starting dueing recording if my actors make mistakes
- When choosing the people to be in my preliminary task I didn't give much thought to representation, and in particular directing my actors - this is something I'm going to think about more carefully with my full extract
- When recording, the person needs to stand very close to the microphone
- Each voice is recorded separately which makes it easier to edit out any mistakes before mixing the different voices together
- You can cut and paste the different segments you want from one audio file to another and you manipulate the gaps
- I used a 'chorus' effect on my jingle which makes it sound different from all the other voices
- I used a relatively basic jingle with two layers: one being the voice and the other the impact sound - I used a relatively simple effect on the voice
- From carrying out this task I can now see what I can do in terms of structuring jingles - I can be more adventurous in the real extract
- For the archive clip, I made it more adventurous in terms of the number of layers of audio I used - there was the voice, but also a number of sound effects
- Even though i've only created a jingle and a very brief archive clip i've realised what I can achieve through the use of sound effects - sound effects that authentically sound like an arena thats holding an award ceremony
- When creating my adverts or news stories I'm going to think carefully about what scenes I can create using a range of sound effects to recreate existing, authentic sounding locations
- I learnt that multiple sound effects (6 or 7) of essentially the same types of sound make a scene sound more realistic
- During recording and editing I improvised a little recording of actors screaming or shouting for Ryan to win during the archive clip - the microphone was placed further away so it sounded like it was coming from the audience in the distance
- I learnt that compression makes everything sound louder so anything thats quieter is brought up to be more equal to the rest in terms of volume - making it sound realistic as radio
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